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Combo count as timer 20xx
Combo count as timer 20xx






combo count as timer 20xx
  1. Combo count as timer 20xx full#
  2. Combo count as timer 20xx code#
  3. Combo count as timer 20xx series#

Alongside the inconsistencies in the Final Destination colors, PracticalTAS observed an unnatural, greatly lopsided distribution in the tens digit of the starting timer values on each clip, with 12 out of 19 combos starting at timer values of.

Combo count as timer 20xx full#

On November 25th, 2016, PracticalTAS posted his full study of "600 Hours" on r/SSBM. The Final Destination colors that appeared in "600 Hours" were greatly inconsistent with the timer values they appeared at (assuming the standard Netplay match setting of 8 minutes), prompting PracticalTAS to investigate the video further. However, prominent community statistician PracticalTAS took note of a reddit comment bringing up a much more decisive point as to the nature of "600 Hours." MagicScrumpy recorded his combos using the 20XX Melee Training Hack Pack, which features a "rainbow" modification of Final Destination that periodically cycles through stage colors. MagicScrumpy's "600 Hours" Young Link combo video became the subject of scrutiny in late 2016, where multiple community members claimed that the video was tool-assisted, albeit with mostly circumstantial evidence.

Combo count as timer 20xx series#

  • Shitty E-Sports Commentary: A discontinued series where scrumpy voices famous Smash moments in the most monotone voice possible.Ĭontroversy 600 Hours & TAS.
  • Breaking Super Mario Sunshine: A series moved to his second channel where he explores interesting things about Super Mario Sunshine.
  • Glitch in Depth: Also known as "Glitch Explained," Scrumpy goes over the technical details for why certain glitches happen in video games.
  • Turbo Mode: Montages where character's moves can be cancelled into each other.
  • Miscellaneous Melee Videos: Melee videos with no main theme.
  • Rebalancing Melee: Also known as the "Viable" series, scrumpy rebalances characters to make them better or worse, and occasionally overpowered.
  • WarioWare: Smash Bros Edition: Short and discontinued parodies of the WarioWare games if they were Melee-themed.
  • This series is the most common type of video on the channel.
  • What If?: A series focusing on changing an aspect of a character and making TAS montage that shows off what it would look like if the character had a certain trait, typically taken from another character.
  • combo count as timer 20xx

    This isn't that much different than the other answers, but wiring up the Tick() event multiple times is a serious flaw.

    Combo count as timer 20xx code#

    Private void button2_Click(object sender, EventArgs e)Ĭonsole.WriteLine("Random Code " + ()) Private void button1_Click(object sender, EventArgs e)įoo() // <- Optional if you want Foo() to run immediately without waiting for the first Tick() event Timer1.Tick += timer1_Tick // just wire it up once! Timer1.Interval = (int)TimeSpan.FromSeconds(5).TotalMilliseconds You probably just want to call Start() in the Button handler and then call your "random code" in the Tick() event like this: public partial class Form1 : Form *In the example below I've wired it up in the constructor as an alternative.but don't do this and wire it up thru the IDE or it will fire twice for each Tick(). Wire up the Tick() event only once, preferably thru the IDE so you don't end up with multiple handlers and your code running more than once for each Tick() event. Timer1.Tick -= timer1_Tick // disconnect the event handler Private void timer1_Tick(object sender, EventArgs e) private void button2_Click(object sender, EventArgs e) You could disable the button and, when you have finished with your random code and the conditions are true, stop the timer and reenable the button. Also, you should think to block further activations of the timer. So you need to put your random code in a sub that you could call from the Tick event and from your button click event. The underlying framework calls your Tick event when it is time to call it. You set its event handler method, set the interval and start it. A Timer event (for every kind of timers) doesn't need to be manually called by you.








    Combo count as timer 20xx